Reply to comment

Juarez the Video Game?

Image credit: screenshot via YouTube

Last week I posted a link to the much discussed Great Gatsby video game that's making the rounds. It's not like me to turn my attention to video games for two weeks in a row--no offense to anyone--but this story on NPR's "Morning Edition" caught my attention. This summer, the French gaming company Ubisoft will release a game they call Call of Juarez: The Cartel. As you might expect, the game is generating a lot of controversy due to the real-life situation of the border city. This news comes on the heels of the bloodiest weekend in recent memory, in which 53 people were killed (as reported by The Houston Chronicle). 

Image credit: screenshot via YouTube

Image credit: screenshot via YouTube

It's an understatement to say that Juarez has been in dire straits for a few years now. Sure, I agree with the critics who argue that the game makes light of a terrible situation, but I also wonder if the span and duration of the "war" helps facilitate the decision to make a game such as this. At what point do wars, whether waged by nation-states or gangs, become attractive to those who create games (and, for that matter, films and other forms of representation)?

It's also worth noting that Call of Juarez: The Cartel is the third installment of the series, a point to which many media outlets are not alluding. Two other games, Call of Juarez and Call of Juarez: Bound in Blood, feature the kind of Wild West imagery more familiar to Clint Eastwood fans, as illustrated by these screenshots on amazon.com.

Image credit: screenshot via  amazon

It's a provocative link between the more old-fashioned, romanticized violence of the past and the kind that still shocks many in the present. Yet, is it also expected?

Reply

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
7 + 10 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.

Your contribution to the blog: Please Read Before Posting

The viz. blog is a forum for exploring the visual through identifying the connections between theory, rhetorical practice, popular culture, and the classroom. Keeping with this mission, comments on the blog should further discussion in the viz. community by extending (or critiquing) existing analysis, adding new analysis, providing interesting and relevant examples, or by making connections between that topic and theory, rhetoric, culture, or pedagogy. Trolling, spam, and any other messages not related to this purpose will be deleted immediately.

Comments by anonymous users will be added to a moderation queue and examined for their relevance before publication. Authenticated users may post comments without moderation, but if those comments do not fit the above description they may be deleted.

Recent comments