This post was generously guest-written by former .Viz contributor, Casey Sloan. Casey incessantly reads and writes about gothic novels, Victorian culture, individualism, and gender studies. She has craftily parlayed these fixations into research interests for the UT English Department's PhD program. Currently, she is exploring DWRL avenues in order to drag other passions, particularly internet identity and video game culture, into her professional life.
You are given a ball at a fair. You are told you can either throw the ball at a racist carnival barker or at an interracial couple tied up in the midst of insulting cardboard cutouts. As a player in this video game (Bioshock: Infinite, to be precise), you are faced with the question: what do I do? As a critic of this video game, you are faced with the question: what does being faced with the question "what do I do" mean?
Image Credit: Bioshock Wikia
Read more about Moving Targets: Player Choice and the Politics of Bioshock: Infinite