Department of Rhetoric and Writing

The University of Texas at Austin

Historiography

Desiring Histories in The Wolf Among Us

 Snow White and Bigby look around a dark, candlelit room in a totally badass manner.Image source: N3rdabl3.co.uk.

Earlier this semester, I discussed the way Once Upon a Time, particularly in its first season, played with Disney-inspired costuming to evoke nostalgia for Disney-tinged fairytales even as it valorized the present over the past. As a follow-up, and as Viz moves towards consideration of video games, I want to look at a more recent work with similar themes: the critically acclaimed fairy-tale-noir adventure game, The Wolf Among Us. In this game, the player takes on the role of a reformed Big Bad Wolf (known, now, as Bigby), who solves a series of gruesome mysteries with the help of his potential love-interest, Snow White. Specifically, I will look at three costumes associated with Snow. Like those worn by Once’s Snow White, these costumes each present a different way in which we can view the past. Unlike those in Once, these costumes trouble any clear distinction between our modern lives and the medieval-themed fairy tales that underwrite them. Instead of encouraging us to celebrate our modernity, The Wolf Among Us troubles our neat divisions between the present and the past, asking us how we use the past to think about, or act in, the present. (Content Warning: the discussion below, like the game, deals with prostitution and disturbing sexual power dynamics.)

Fashioning Modernity in Once's Urban Fairy-Tale

Snow White and her prince nearly kiss in the TV show Once Upon a TimeImage screen captured from abc.go.com

Fantasy is in vogue these days; even sometimes finding its way to the fashion runway. Admittedly, its big-screen run is nearing the end. The decade-long Harry Potter series came to an end in 2011, while the latest Hobbit movie marks the end of Peter Jackson’s The Lord of the Rings decade (extended cut, 2001-2014). Yet while big-budget blockbusters has been taken over by superhero movies or science-fiction dystopias, 2011 saw the advent of two small-screen franchises: the HBO epic fantasy series Game of Thrones and the network hit that is currently Netflix’s second most popular show, the fairy-tale drama Once Upon a Time. Game of Thrones, of course, has been the subject of many academic discussions and controversies; here, it has already been covered excellently on this site from the perspective of visual narrative theory, internet-enabled reader-response “marginalia," and even the tradition of opening films and television episodes with horses, and has had an excellent write-up of the ways its fashion stages culturally situated arguments about gender. Expanding upon Deb's comment yesterday that costumes are always making an argument, I want to look at the way that Once Upon a Time uses costumes to navigate the tension between our sense of the vibrancy of our present day lives and our collective desires for the past, especially as filtered through the lens of childhood memories.

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