geometry

Journey to the Center of a Triangle

I don't often get terribly excited about geometry. But in the case of the above video I just can't help myself. My first impulse, after viewing the entire clip was to blame my sense of wonder on the soundtrack. By layering music from Inception Robert Mikhayelyan and Alex Gill are hitching their wagon onto an incredibly carefully manicured experience. Inception was sold as, and sold itself as, this evocative, mind-blowing experience. And whether or not the film actually accomplished that for any given viewer hardly matters in the face of a sale we could so easily read. Inception, both in and out of the film, sold its sense of wonder so blatantly that it's the sales pitch that sticks--slightly Pavlovian, we hear the music we prepare for befuddled amazement. 

3-D Games and Visualing Outer Space

In 21st century rhetoric and writing departments, we don't teach geometry.  But like the sciences, we are developing computer games.  Here in the DWRL, graduate student developers have created Rhetorical Peaks, an interactive game, where students practice rhetorical terms and strategies. It's interesting, then, to compare how different fields use different kinds of computer-assisted gaming.  On Thursday, I saw these geometry games, which are visualizations for outer space created by Jeffrey R. Weeks.

Seifert Weber


Image credit: Screenshot from Geometry Games H/T to Jeffrey Weeks

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