In 21st century rhetoric and writing departments, we don't teach geometry. But like the sciences, we are developing computer games. Here in the DWRL, graduate student developers have created Rhetorical Peaks, an interactive game, where students practice rhetorical terms and strategies. It's interesting, then, to compare how different fields use different kinds of computer-assisted gaming. On Thursday, I saw these geometry games, which are visualizations for outer space created by
Jeffrey R. Weeks.
Image credit: Screenshot from Geometry Games H/T to Jeffrey Weeks
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